VRML has lost its hype, but the navigation of virtual worlds is developing in leaps and bounds in the realm of video games.
Po
posted about the
Doom interface to system administration and the
New Adventure Shell. We had an interesting chat about games as interface.
In an article about EverQuest, Edward Castronova maintains that Sony has plans to sell real estate and make an API available to online retailers, such that they can open real stores in the virtual world of Norath. From there, the EverQuest "protocol" could gradually grow to provide interface to more internet resources. It would be extreme but perhaps not impossible to imagine EverQuest becoming an alternate interface to the internet.
Here's
my previous post about Castronova's article.
By coincidence, I ran across
this interview with Will Wright, the creator of Sim City
et all. He talks about the website that lets players upload and share their own Sims families, and his ability to do an incredibly detailed demographic study of the families that have been uploaded. What's especially interesting is that he views this as a way to evaluate the model his players have of the game, so that he can feed that information back into his next version of the game. In interface terms, it would be like looking at a vast number of shell sessions and then designing a new generation of unix command line tools. I imagine this has been done, but have no source for it. Anyone else know?
Wright does a great job of articulating the way that we mentally model systems, how our model of the system drives our interaction with it, and how our interactions provide information that can further inform our model.
From that perspective, what the game designer is doing is trying to build a system on the computer that creates the most interesting structure in the player's mind.
I could just about quote the whole article, go check it out!
I had forgotten about the pinball construction set for the apple II, that was great.